Single
Raise: 1
- (pass) - 2
1
- (pass) - 2 |
- 6-9/10 points
- 3+ card support (usually 3 or 4)
|
Jump Raise:
1
- (pass) - 3
1
- (pass) - 3 |
- Invitational raise (also called a "limit raise")
- 10-12 points
- 3+ card support Note: some play
that this promises 4 card support
|
Jump to
Game: 1
- (pass) - 4
1
- (pass) - 4 |
- Weak, distributional raise
- No more than 8 hcp
- 5+ card support
- Responder should also have a singleton or void,
although this is not 100% necessary
- This is preemptive in intent: it is a distribution
bid, not a values bid. Sometimes game will make
because the hands fit together well; other times you
will be set but suffer a smaller loss than if you had
let the opponents declare a contract their way (for
example, -50 in 4S-1 is better than -130 defending 4D=).
You might also keep the opponents from finding a making
game contract!
|
| With Game
Values: |
If responder has
the strength to force to game, he has several options.
He may bid:
- A new suit, then jump to game in partner's major
-
Jacoby 2NT! with 4+ card support
-
Splinter! with 4+ card
support
- Note: do NOT jump directly to game. That shows
a different hand type, as described above.
|
After partner's major suit
opening bid is overcalled
After partner's 1 /
opening is overcalled by a natural, non-jump suit bid,
responder has a new set of ways to raise partner's suit.
The changes stem from the existence of a new bid available
to responder: a cuebid of overcaller's suit. All
invitational or better raises begin with a cuebid. The
jump to 3M is now preemptive, not invitational. Also
note that Jacoby 2NT is off in competition. |
Single
Raise: 1
- (1 /2m)
- 2
1
- (2 any) - 2 |
- 6-9/10 points (meaning is unchanged)
- 3+ card
support (usually 3 or 4)
- See
Example 1
|
Jump Raise:
1
- (1 /2m)
- 3
1
- (2 any) - 3 |
- Weak, preemptive raise
- No more than 7 hcp
- 4+ card support
- The preemptive jump raise in competition is not
alertable, but it is polite to type "weak" or
"preemptive" in the explanation box.
- See
Example 2
|
| Jump to
Game: |
- Weak, distributional raise (meaning is unchanged)
- No more than about 8 hcp
- 5+ card support
- See
Example 3
|
Cuebid:
1
- (1 )
- 2
1
- (2 )
- 3
1
- (2 )
- 3
1
- (2 )
- 3
1
- (2 )
- 3
1
- (2 )
- 3
|
- Invitational or better raise
- 11+ points (counting hcp + shortness): no upper
limit
- 3+ card support
- This bid is artificial and says nothing about
responder's holding in overcaller's suit.
- See Example Hands -
Examples 4 through 6
- Notes:
- All invitational or stronger hands begin with a
cuebid. Exception: if you play splinter
bids over interference, that is an option if
responder has a game forcing hand.
- This is a standard feature of competitive
auctions and does not need to be alerted. If
an opponent asks it should be explained
as "inv or better raise."
- After an overcall, 2NT by responder is NATURAL.
It is NOT Jacoby 2NT.
- See below for information about bidding after
the cuebid.
|
Continuations after responder
cuebids
After responder cuebids overcaller's suit, showing an
invitational or stronger hand with support for opener's
major, opener's next bid depends on the strength of his
hand.
Note: the ranges listed below are approximate hcp ranges
and are intended only as rough guidelines. A much
better guideline for opener is to think about how he feels
about bidding game if responder has only invitational
strength:
- Minimum opening hand = either unsure about game or
no game interest
- Medium opening hand = wants to insist on game; might
have some slam interest
- Maximum opening hand = slam interest
|
Hand
Strength |
Action |
| Minimum
(12-14) |
- Sign-off in 3 of your suit
- Bid a new suit below 3 of the agreed major as a
(natural) game try bid. Note: this bid will not
always be available, depending on which suit was
overcalled)
- Continuations by responder after a 3M sign-off:
- Pass = invitational strength only
- Raise to game = game values but no slam interest
opposite a minimum opener
- New suit = control showing cuebid (typically an
ace). Responder is trying for slam.
|
| Medium
(15-17) |
- Jump to game in your suit
- Make a non-jump new suit bid to show the ace in that
suit. This says that you have some slam interest
if responder has a game forcing raise (as opposed to
only an invitational raise). Note: if you are
bidding at the 3-level, responder will initially assume
that you are making a game try bid. If he tries to
sign-off by bidding 3 of the agreed major (not possible
on all auctions), raise to game.
- Do NOT bid 3 of the agreed major as that shows a
minimum opening hand and responder might pass.
|
| Maximum
(18+) |
- Make a non-jump new suit bid to show the ace in that
suit. Note: as above, if responder tries to sign-off by
bidding 3 of the agreed major, continue with a second
cuebid to show your serious slam interest.
- Bid 4NT (Blackwood) only if you have a control in
every suit. A control is an ace, king, singleton
or void. Unless you are only concerned about trump
quality, cuebidding an ace (by bidding a new suit) is
almost always a better alternative to Blackwood.
|